A monster-led nation founded by Rimuru Tempest, built on coexistence, strength, and innovation.
Faction Timeline
Founded
Goblin Alliance
Conflict
Orc Lord Crisis
Expansion
Falmuth War
Current Era
Octagram Member
Strategic Dependencies
β Military
β¨ Magic
π© Technology
π§ Intelligence
Leadership Structure
- Supreme Leader: Rimuru Tempest (Demon Lord)
- Prime Minister: Rigurd (Goblin Lord)
- Military Commander: Benimaru (Kijin General)
- Secretary: Shion (Oni)
- Head of Intelligence: Souei (Oni)
- Head of Domestic Affairs: Shuna (Oni Princess)
- Treasury Minister: Myulan
Government Structure
- System: Democratic Federation with Demon Lord oversight
- Capital: Tempest City (formerly Goblin Village)
- Population: ~150,000 mixed races
- Territory: Great Jura Forest and surrounding regions
- Founded: After the Orc Lord incident
Goals & Ideology
- Create a world where monsters and humans coexist peacefully
- Establish fair trade relationships with all nations
- Protect all citizens regardless of race or origin
- Promote technological and magical advancement
- Maintain balance between development and nature
Military Forces
- Goblin Riders: Elite cavalry unit
- Tempest Wolves: Dire wolf pack led by Ranga
- Kijin Warriors: Evolved ogre elite forces
- Lizardmen Aquatic Corps: Naval and amphibious forces
- Demon Forces: Primordial demons and subordinates
Diplomatic Relations
- Close Allies: Dwargon, Blumund, Ingrassia
- Trade Partners: Sarion, Farmenas
- Neutral: Most Demon Lords, Eastern Empire
- Hostile: Western Holy Church extremists
Key Historical Events
- Foundation after Goblin Village naming ceremony
- Orc Lord crisis and territorial expansion
- Falmuth War and Rimuru's awakening as True Demon Lord
- Walpurgis Council participation and recognition
- Establishment of international trade agreements
Impact on Tempest
- + Central hub of monster-human cooperation
- + Technological and magical advancement
- + Diplomatic bridge between nations
A powerful dwarf kingdom known for superior craftsmanship, engineering, and military technology.
Faction Timeline
Ancient
Mountain Kingdom
Alliance
Tempest Treaty
Exchange
Tech Sharing
Current Era
Trade Partner
Strategic Dependencies
β Military
π© Technology
πΎ Agriculture
Royal Leadership
- King: Gazel Dwargo
- Minister: Dolph
- Master Smith: Kaijin
- Capital: Dwargon City
- Location: Canaat Mountains
Industrial Specialization
- Smithing: Legendary weapon crafting
- Engineering: Advanced magical machinery
- Mining: Rare metal extraction
- Architecture: Mountain fortress construction
- Technology: Magical tool development
Military Doctrine
- Heavy Infantry: Armored dwarf warriors
- Siege Weapons: Advanced artillery
- Fortress Defense: Mountain strongholds
- Elite Guards: Royal protection force
- Engineering Corps: Combat construction
Economic Power
- Trade Goods: Weapons, armor, tools
- Resources: Precious metals and gems
- Partnerships: Tempest technology exchange
- Markets: International weapon supply
- Innovation: Magical engineering research
Diplomatic Relations
- Tempest: Close alliance and technology sharing
- Ingrassia: Trade partnership
- Blumund: Regional cooperation
- Status: Respected neutral power
Impact on Tempest
- + Strengthens technological advancement
- + Provides superior craftsmanship
- + Enhances military capabilities
The strongest human nation with central location, wealth, and political influence.
Faction Timeline
Established
Central Kingdom
Guild Hub
Free Guild HQ
Alliance
Tempest Relations
Current Era
Trade Mediator
Strategic Dependencies
β Military
πΎ Agriculture
π§ Intelligence
Royal Government
- Ruler: King of Ingrassia
- Capital: Ingrassia City
- Location: Central western continent
- Government: Constitutional monarchy
- Population: ~2 million humans
Economic Power
- Trade Hub: Central continental commerce
- Free Guild HQ: International adventurer management
- Banking: Major financial institutions
- Education: Freedom Academy for gifted children
- Resources: Agricultural and mineral wealth
Military Structure
- Royal Army: Professional standing forces
- Knight Orders: Elite cavalry units
- City Guards: Urban security forces
- Border Patrol: Frontier defense
- Adventurer Support: Guild coordination
Strategic Position
- Geography: Central location advantage
- Diplomacy: Neutral mediator role
- Trade Routes: Major commercial crossroads
- Information: Intelligence gathering hub
- Stability: Political and economic security
International Relations
- Tempest: Growing alliance and cooperation
- Dwargon: Trade partnership
- Ruberios: Religious diplomatic ties
- Free Guild: Host nation privileges
Impact on Tempest
- + Strengthens diplomatic relations
- + Improves trade & commerce
- β Neutral mediator in conflicts
A theocratic empire secretly ruled by Demon Lord Luminous Valentine through her proxy, Holy Emperor
Louis Valentine.
Faction Timeline
Founded
Theocratic Empire
Secret Rule
Luminous Control
Conflict
Anti-Monster War
Current Era
Diplomatic Balance
Strategic Dependencies
β Military
β¨ Magic
π§ Intelligence
Dual Leadership
- Holy Emperor: Louis Valentine (Public face)
- True Ruler: Luminous Valentine (Demon Lord)
- High Cardinal: Nikolaus Spertus
- Saint: Hinata Sakaguchi
- Capital: Holy Capital Ruberius
Religious Structure
- Faith: Luminism (worship of Luminous)
- Organization: Western Holy Church
- Doctrine: Light magic supremacy
- Holy Barrier: Magical dome protection
- Pilgrimage: Religious tourism center
Military Forces
- Holy Knights: Elite paladin orders
- Crusader Corps: Anti-monster specialists
- Temple Guards: Capital defense forces
- Inquisition: Internal security and investigation
- Saint's Guard: Hinata's personal unit
Political Strategy
- Maintain facade of human supremacy
- Control western nations through religion
- Balance Demon Lord and human interests
- Prevent large-scale conflicts
- Protect Luminous's true identity
Key Relationships
- Tempest: Initially hostile, later neutral
- Western Nations: Religious influence
- Eastern Empire: Potential target
- Other Demon Lords: Complex diplomatic ties
Impact on Tempest
- β Initial religious opposition
- + Later diplomatic cooperation
- β Complex Demon Lord politics
The Nasca Namrium Ulmeria United Eastern Empire, the world's largest military superpower with over
2.1 million personnel before Tempest's emergence.
Faction Timeline
Ancient
Empire Founded
Expansion
Continental Wars
Modernization
Military Buildup
Current Era
World Domination
Strategic Dependencies
β Military
π© Technology
π§ Intelligence
πΎ Agriculture
Imperial Leadership
- Emperor: Rudra Nam Ul Nasca
- General: Kondou Tatsuya (Otherworlder)
- Intelligence Chief: Damrada
- Court Mage: Granbell Rosso
- Total Military: 2.1+ million personnel
Military Organization
- Imperial Guard: Elite personal forces
- Armored Corps: Advanced magical technology
- Aerial Division: Flying magical units
- Otherworlder Units: Summoned hero battalions
- Intelligence Network: Extensive spy operations
Imperial Ambitions
- Achieve complete world domination
- Eliminate all Demon Lord threats
- Establish unified imperial rule
- Control all magical resources
- Suppress monster nations
Strategic Capabilities
- Technology: Most advanced military equipment
- Magic: Imperial court mages and research
- Intelligence: Cerberus organization
- Resources: Vast territorial wealth
- Manpower: Largest standing army
Major Conflicts
- Ongoing expansion campaigns
- Planned invasion of western nations
- Conflict with Demon Lord territories
- Intelligence war with other powers
- Suppression of rebellion movements
Impact on Tempest
- β Major military threat
- β Attracts hostile attention
- β Forces military preparedness
A small nation bordering Jura Forest, known for information trading and early alliance with Tempest.
Faction Timeline
Founded
Border Kingdom
First Contact
Tempest Meeting
Alliance
Trade Partnership
Current Era
Information Hub
Strategic Dependencies
π§ Intelligence
πΎ Agriculture
Royal Leadership
- King: King of Blumund
- Minister: Vesta (former)
- Guild Master: Fuze
- Capital: Blumund City
- Population: ~500,000 humans
Strategic Specialization
- Information Trading: Intelligence network hub
- Border Commerce: Jura Forest trade gateway
- Diplomatic Relations: Neutral mediator
- Adventurer Services: Guild branch operations
- Resource Management: Efficient small nation governance
Survival Strategy
- Early Alliance: First to ally with Tempest
- Information Brokerage: Knowledge as currency
- Diplomatic Immunity: Neutral status protection
- Economic Integration: Trade dependency benefits
- Military Support: Tempest protection agreement
Economic Model
- Trade Facilitation: Border crossing services
- Information Sales: Intelligence market
- Guild Services: Adventurer support fees
- Transit Taxes: Commercial route revenues
- Diplomatic Services: Mediation contracts
Key Relationships
- Tempest: Closest ally and protector
- Ingrassia: Information sharing partnership
- Free Guild: Branch office cooperation
- Regional Powers: Careful neutrality maintenance
Impact on Tempest
- + Strengthens diplomatic relations
- + Provides valuable intelligence
- + Facilitates trade connections
A beastman kingdom ruled by Demon Lord Carrion, known for advanced agriculture but limited
technology.
Faction Timeline
Ancient
Beastman Kingdom
Carrion Rule
Demon Lord Era
Agriculture
Food Innovation
Current Era
Octagram Member
Strategic Dependencies
β Military
πΎ Agriculture
β¨ Magic
Demon Lord Leadership
- Ruler: Demon Lord Carrion (Beast Master)
- Elite Forces: Three Beastketeers
- Capital: Eurazania City
- Population: ~1.5 million beastmen
- Territory: Southeastern continent
Agricultural Excellence
- Farming Innovation: Advanced cultivation techniques
- Crop Diversity: Multiple climate adaptations
- Food Security: Continental surplus production
- Research: Agricultural experimentation
- Export Economy: Food trade specialization
Beastmen Society
- Racial Diversity: Multiple beastmen subspecies
- Tribal Structure: Clan-based organization
- Natural Abilities: Enhanced physical capabilities
- Cultural Values: Strength and honor traditions
- Social Hierarchy: Merit-based advancement
Military Organization
- Three Beastketeers: Elite warrior champions
- Tribal Warriors: Clan-based military units
- Beast Cavalry: Mounted combat specialists
- Natural Fighters: Instinctive combat abilities
- Territorial Defense: Home ground advantages
Diplomatic Relations
- Tempest: Respectful diplomatic ties
- Demon Lords: Octagram member relations
- Trade Partners: Agricultural export agreements
- Status: Independent but cooperative
Impact on Tempest
- + Provides agricultural expertise
- + Strengthens Demon Lord relations
- β Independent but respectful
Successor state to the fallen Kingdom of Falmuth, established after Tempest's intervention.
Faction Timeline
Falmuth Fall
Kingdom Dissolved
Reconstruction
Youm's Rise
Alliance
Four Nations
Current Era
Peaceful Nation
Strategic Dependencies
πΎ Agriculture
π§ Intelligence
New Royal Leadership
- King: Youm Farmenas (former adventurer)
- Advisor: Edmaris Falmuth (former king)
- Government: Reformed constitutional monarchy
- Capital: Farmenas City (rebuilt)
- Population: ~800,000 former Falmuth citizens
Reconstruction Efforts
- Economic Recovery: Trade route restoration
- Infrastructure: City and road rebuilding
- Political Reform: Democratic institutions
- Social Healing: Post-war reconciliation
- Military Rebuilding: Defensive force restructuring
Tempest Influence
- Guidance: Political and economic advisement
- Protection: Security guarantees
- Trade Integration: Four Nations Alliance member
- Technology Transfer: Development assistance
- Cultural Exchange: Monster-human cooperation
Economic Strategy
- Trade Revival: Commercial route restoration
- Agricultural Focus: Food production emphasis
- Service Economy: Transportation and logistics
- Regional Integration: Alliance participation
- Debt Management: War reparations handling
Future Prospects
- Stability: Growing political legitimacy
- Prosperity: Economic recovery trajectory
- Integration: Regional alliance strengthening
- Independence: Gradual autonomy increase
Impact on Tempest
- + Strengthens regional alliance
- + Demonstrates peaceful integration
- + Provides agricultural resources
The ruling council of eight Demon Lords that maintains global balance and oversees continental
politics.
Faction Timeline
Ancient Pact
Council Founded
Balance Era
Continental Peace
Clayman Trial
Rogue Execution
Current Era
Rimuru Member
Strategic Dependencies
β Military
β¨ Magic
π§ Intelligence
Current Members
- Guy Crimson: Oldest Demon Lord, Red Primordial
- Milim Nava: Dragonoid, Destroyer class
- Luminous Valentine: Vampire Queen, Ruberios ruler
- Rimuru Tempest: Slime, newest member
- Dagruel: Giant King, Earth Elemental Lord
- Leon Cromwell: Hero summoner, Platinum Saber
- Ramiris: Fairy Queen, Labyrinth Lord
- Dino: Fallen Angel, Sleep Lord
Governance Structure
- Meeting Format: Walpurgis Council
- Voting System: Majority rule with veto powers
- Territory Division: Continental regions
- Conflict Resolution: Diplomatic mediation
- Enforcement: Combined military action
Primary Functions
- Maintain balance between human and monster nations
- Prevent world-ending conflicts and disasters
- Oversee territorial disputes and boundaries
- Regulate the actions of other Demon Lords
- Coordinate responses to existential threats
Historical Significance
- Formation: Ancient pact between strongest beings
- Clayman Incident: Trial and execution of rogue member
- Rimuru's Admission: Recognition of new power
- Continental Stability: Centuries of relative peace
Power Dynamics
- Guy Crimson: De facto leader, most experienced
- Milim: Strongest combat power, unpredictable
- Rimuru: Rising influence, diplomatic bridge
- Collective Authority: Supreme over all nations
Impact on Tempest
- + Provides legitimacy and recognition
- + Grants global political influence
- β Balances power responsibilities
International adventurer's guild with headquarters in Ingrassia, managing quests and adventurer
rankings.
Faction Timeline
Formation
Guild Established
Expansion
Branch Network
Recognition
International Status
Current Era
Global Operations
Strategic Dependencies
π§ Intelligence
πΎ Agriculture
Organizational Structure
- Headquarters: Kingdom of Ingrassia
- Guild Master: Fuze (Ingrassia branch)
- Branch Network: International offices
- Membership: ~100,000 active adventurers
- Governance: Council of Western Nations subordinate
Core Functions
- Quest Management: Mission distribution and completion
- Adventurer Rankings: Skill assessment and promotion
- Monster Threat Assessment: Danger level classification
- Information Network: Intelligence gathering and sharing
- Conflict Resolution: Dispute mediation services
Ranking System
- F-Rank: Novice adventurers
- E-D-C Ranks: Intermediate levels
- B-A Ranks: Advanced adventurers
- S-Rank: Elite specialists
- Special Ranks: Unique classifications
International Operations
- Branch Offices: Major cities across continents
- Cross-Border Missions: International quest coordination
- Diplomatic Immunity: Neutral organization status
- Information Exchange: Inter-branch communication
- Emergency Response: Crisis intervention capabilities
Political Neutrality
- Non-Partisan: Avoids political involvement
- Service Focus: Adventurer welfare priority
- Conflict Mediation: Neutral arbitration services
- Universal Access: Open to all qualified members
Impact on Tempest
- + Provides neutral mediation
- + Facilitates international cooperation
- β Maintains political neutrality
Commercial alliance between Tempest, Blumund, Farmenas, and Dwargon for economic cooperation.
Faction Timeline
Post-War
Alliance Formed
Integration
Trade Networks
Expansion
Economic Growth
Current Era
Regional Power
Strategic Dependencies
π© Technology
πΎ Agriculture
π§ Intelligence
Alliance Leadership
- CEO: Gard MjΓΆllmile
- Board Members: Representatives from each nation
- Headquarters: Rotating between member nations
- Founded: Post-Falmuth War reconstruction
- Legal Status: International commercial entity
Member Nations
- Jura Tempest Federation: Technology and magical goods
- Kingdom of Blumund: Information and logistics
- Kingdom of Farmenas: Agricultural products
- Armed Nation of Dwargon: Manufactured goods and weapons
- Collective Strength: Combined economic power
Trade Specializations
- Technology Exchange: Magical and mechanical innovations
- Resource Sharing: Raw materials and finished goods
- Information Network: Market intelligence and trends
- Transportation: Coordinated logistics systems
- Financial Services: Cross-border banking and credit
Economic Benefits
- Reduced Tariffs: Preferential trade rates
- Market Access: Expanded customer base
- Risk Sharing: Collective economic security
- Innovation Boost: Technology transfer programs
- Political Stability: Economic interdependence
Strategic Impact
- Regional Power: Combined economic influence
- Diplomatic Tool: Economic leverage in negotiations
- Development Model: Cooperative growth example
- Future Expansion: Potential new member recruitment
Impact on Tempest
- + Strengthens economic power
- + Enhances regional influence
- + Promotes cooperative development
Religious military organization based in Ruberios, violently opposed to monster nations and Demon
Lords.
Faction Timeline
Founded
Religious Order
Expansion
Western Influence
Holy War
Anti-Monster Campaign
Current Era
Diplomatic Tensions
Strategic Dependencies
β Military
β¨ Magic
Religious Hierarchy
- Supreme Authority: Holy Emperor Louis Valentine
- High Cardinal: Nikolaus Spertus
- Saint: Hinata Sakaguchi (former)
- Crusader Commanders: Military leadership
- Base: Holy Empire Ruberios
Religious Doctrine
- Core Belief: Human supremacy over monsters
- Divine Mission: Purification of the world
- Holy War: Crusade against monster nations
- Light Magic: Divine power manifestation
- Martyrdom: Sacrifice for the greater good
Military Organization
- Crusader Orders: Elite holy warriors
- Temple Knights: Defensive forces
- Inquisition: Investigation and enforcement
- Holy Magic Corps: Magical combat specialists
- Missionary Guards: Expansion forces
Political Influence
- Western Nations: Religious authority
- Policy Influence: Anti-monster legislation
- Diplomatic Pressure: International relations
- Economic Power: Religious taxation and donations
- Information Network: Missionary intelligence
Related Records
- Primary Target: Jura Tempest Federation
- Demon Lord Opposition: Existential threat view
- Internal Conflicts: Moderate vs extremist factions
- Diplomatic Tensions: Peace vs war debates
Impact on Tempest
- β Primary religious opposition
- β Threatens monster-human relations
- β Forces defensive preparations
Secret criminal organization based in the Eastern Empire, led by Yuuki Kagurazaka, handling both
legal and illegal operations.
Faction Timeline
Formation
Criminal Network
Expansion
Empire Infiltration
Shadow War
Intelligence Ops
Current Era
Hidden Influence
Strategic Dependencies
π§ Intelligence
π© Technology
Shadow Leadership
- Supreme Leader: Yuuki Kagurazaka (Otherworlder)
- Organization Name: Three Giant Heads (Cerberus)
- Base of Operations: Eastern Empire
- Structure: Cell-based hierarchy
- Membership: Mixed humans and monsters
Criminal Operations
- Black Market: Illegal goods and services
- Information Brokerage: Intelligence trading
- Assassination Services: Contract killing
- Smuggling Networks: Cross-border contraband
- Political Manipulation: Corruption and bribery
Legitimate Front
- Business Operations: Legal commercial activities
- Noble Backing: High-society connections
- Government Contracts: Official work assignments
- Information Services: Intelligence consulting
- Security Services: Protection and enforcement
Strategic Goals
- Power Accumulation: Influence expansion
- Chaos Creation: Destabilization operations
- Profit Maximization: Financial gain priority
- Information Control: Intelligence monopolization
- Political Infiltration: Government penetration
Opposition and Threats
- Freedom Association: Rival organization
- Imperial Authorities: Law enforcement pressure
- Tempest Intelligence: Souei's network
- Internal Conflicts: Power struggles
Impact on Tempest
- β Criminal organization threat
- β Intelligence warfare target
- β Requires counter-intelligence efforts
Former trading kingdom that was dissolved after launching a failed war against Tempest to maintain
trade monopoly.
Faction Timeline
Founded
Trade Kingdom
Prosperity
Western Gateway
War
Tempest Conflict
Fallen
Kingdom Dissolved
Historical Overview
- Status: Dissolved nation
- Former Role: Gateway to western nations
- Downfall: War against Tempest
- Cause: Trade route disruption
- Successor: Kingdom of Farmenas
- Legacy: Economic warfare consequences
Impact on Tempest
- β Former hostile threat
- + Demonstrated Tempest's power
- β Led to Farmenas reconstruction
The original inhabitants of Jura Forest who became the foundation of Tempest Federation.
Faction Timeline
Ancient
Forest Dwellers
First Contact
Rimuru Meeting
Evolution
Mass Naming
Current Era
Tempest Foundation
Strategic Dependencies
β Military
πΎ Agriculture
Leadership
- Chief: Rigurd (Goblin Lord)
- General: Rigur
- Population: ~200 evolved goblins
Goals & Role
- Serve as Tempest's administrative backbone
- Protect the Great Jura Forest
- Maintain traditional goblin culture
Key Events
- First encounter with Rimuru
- Mass naming and evolution
- Formation of Tempest Federation
Impact on Tempest
- + Foundation of Tempest Federation
- + Administrative backbone
- + Cultural diversity strength
Powerful wolf monsters led by Ranga, serving as Tempest's elite cavalry and scouts.
Faction Timeline
Wild Pack
Forest Predators
Conflict
Goblin Territory
Submission
Veldora's Aura
Current Era
Elite Cavalry
Strategic Dependencies
β Military
β¨ Magic
Leadership
- Alpha: Ranga (Star Wolf)
- Pack Size: ~100 wolves
- Territory: Great Jura Forest
Goals & Role
- Serve as Rimuru's personal mount and guard
- Provide reconnaissance and mobility
- Protect forest territories
Key Events
- Initial conflict with goblin village
- Submission to Veldora's aura
- Alliance with Rimuru and Tempest
- Evolution into Star Wolves
- Submission to Rimuru after Veldora's aura
- Evolution through naming
Impact on Tempest
- + Elite military cavalry
- + Superior reconnaissance capabilities
- + Loyal guardian force
Marsh-dwelling reptilian humanoids led by Gabiru, known for their adaptability and loyalty.
Faction Timeline
Ancient
Marsh Dwellers
Crisis
Orc Lord Threat
Rebellion
Gabiru's Exile
Current Era
Tempest Integration
Strategic Dependencies
β Military
πΎ Agriculture
Leadership
- Leader: Gabiru (Dragonewt)
- Former Chief: Abiru
- Population: Several hundred
Goals & Role
- Integrate into Tempest society
- Maintain marsh territories
- Provide aquatic military support
Key Events
- Orc Lord crisis involvement
- Gabiru's rebellion and exile
- Integration into Tempest Federation
Impact on Tempest
- + Aquatic military capabilities
- + Marsh territory expertise
- + Adaptive integration model